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 Fallout Project

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Optoer

Optoer


Posts : 207
Age : 28
Location : America. Fuck yeah.

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TE Name: Optoer
Status: Butling

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PostSubject: Fallout Project   Fallout Project I_icon_minitimeFri Apr 02, 2010 6:12 pm

Races:
Ghoul
Super Mutant
Human

Occupations:
Trader (unavailable to supermutants and ghouls)
Brotherhood of Steel (Trainee, Scout, Knight, Paladin) (unavailable to supermutants and ghouls)
Enclave (scientist, Soldier, Officer) (unavailable to supermutants and ghouls)
Wanderer (group or alone)
Brotherhood of Steel Outcast (unavailable to supermutants and ghouls)
Underground Railroad Member (unavailable to supermutants)
Slave (unavailable to supermutants)
Slaver (unavailable to supermutants and ghouls)
Raider
Lawgiver (Available to supermutant and Human)
Scientist (Human and ghoul only)
Blacksmith (Human and supermutant only)
Scavenger (Ghoul only)
Vault Dweller (Human Only)
Vault Overseer (Human Only)

Symposis:
Boston, Massacheuttes. Home of Vault tec Vaults #s 555-560.
Also a hot spot for Deathclaws, Yao Guai, and Mirelurks. After the events of Fallout 3 The enclave moved
to Boston to set up hq. The Brotherhood found out shortly after to stop them from trying to rebuild President
Atom. The Brotherhood of Steel Outcasts have also been setting up in Boston to stop the Deathclaw infestation
from continuing and possibly spreading to the rest of the state. Many Wanderers and traders have been attraced
to Boston for new supplies and to start new settlements such as Ultim [Ul-time] and Haydes. Mirelurks have been sited around
the area and have lately been spreading making new rumors of the mirelurk homeworld being under the state house.
A new group of ghouls and humans fighting for the freedom of slaves from slavers has formed called the Underground
Railroad based in Haydes. Slavers have also followed the crowd to Boston and created a major settlement
called Conger [kon-jerr]. Raiders have also been sited around the area too. The G.E.C.K. is also rumored to have been relocated somewhere in
the boston area.
You have many choices, and you must choose well.

Playable Story Characters:
Omally (Boston leader of the outcasts)
Father Miller (leader of the sons of atom)
Major Talin (Boston Leader of the Enclave)
Elder Lyons (Leader of the BoS)
Benjo (Underground Railroad Leader)
Jacob Omartt (Major Slave Dealer)

Known Locations:
Ultim: Much like Megaton only much larger (See Megaton in fallout.wikia.com)
Haydes: Home of the Ghouls (see underworld in fallout.wikia.com)
Monastery of Sanction: BoS HQ (see citadel in fallout.wikia.com)
New State House: Enclave HQ (see Raven Rock in fallout.wikia.com)
Camp Bigre: Raider Camp near Mogtown (No reference)
Boston Subway: Underground Railroad HQ (No reference)
Mogtown: Settlement near the Bunker Hill Monument (See Big town in fallout.wikia.com)
Bunker Hill Monument: Hot spot for Yao Guai Hunting (See Yao Guai in fallout.wikia.com)
Boston Tea Party Ship: Close to the Mueseum of the same name. Contains a lot of Supermutants (No reference)
Boston Tea Party Mueseum: Deathclaw Hot Spot and Breeding Cave (See Deathclaw and Deathclaw Sanctuary in fallout.wikia.com)
Paul Revere House: BoS Outcast HQ (see outcast outpost in fallout.wikia.com)
Boston College: Raider outpost (No Reference)
Conger: Major Slaver City, Constantly attacked by the underground railroad (see paradise falls in fallout.wikia.com)
Old Conger Mansion: Old Plantation now a major slave dealing building (no reference)

Feel free to give suggestions. I added some stuff for people who haven't played the games.


Last edited by Optoer on Sat Apr 03, 2010 3:49 pm; edited 6 times in total
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Tumbleweed

Tumbleweed


Posts : 158
Age : 34
Location : Canadia

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TE Name: Tumbleweed
Status: Non-existant

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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 02, 2010 6:20 pm

I think there should be a lot more occupation.

Lawgiver (Available to supermutant and Human)
Scientis (Human and ghoul only)
Blacksmith (Human and supermutant only)
Scavenger (Ghoul only)
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Optoer

Optoer


Posts : 207
Age : 28
Location : America. Fuck yeah.

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TE Name: Optoer
Status: Butling

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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 02, 2010 6:23 pm

ok I'll add to it
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Sevhian
Totally a Member.
Sevhian


Posts : 226
Location : Outer Place

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TE Name: Sevhian
Status: Godmoding

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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 02, 2010 6:29 pm

It's awesome.
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http://place.niceboards.net
Optoer

Optoer


Posts : 207
Age : 28
Location : America. Fuck yeah.

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TE Name: Optoer
Status: Butling

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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 02, 2010 7:37 pm

It'll work like there are different land marks you can go to automatically. You can get into fights at inns and in the wilderness too. There could also be a level system or something. I'll post the locations soon
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Aiden of the Stars

Aiden of the Stars


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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 02, 2010 7:54 pm

Sounds cool to me, I've never played or seen anything from Fallout so I depends on you guys to keep me in line if I join =)
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Anonymous



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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 02, 2010 7:57 pm

same here lol but lawgiver and raider sound pretty nice
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Tumbleweed

Tumbleweed


Posts : 158
Age : 34
Location : Canadia

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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 02, 2010 7:58 pm

Just think post-apocalypsic future as tought of in the 50Ts
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Optoer

Optoer


Posts : 207
Age : 28
Location : America. Fuck yeah.

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TE Name: Optoer
Status: Butling

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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 02, 2010 8:00 pm

fallout.wikia.com
www.nma-fallout.com
are good resources
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fluctuatingpersona
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fluctuatingpersona


Posts : 588
Age : 35

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Status: Spinning

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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeSat Apr 03, 2010 11:01 pm

Nice~
*posts chara sheet*
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Optoer

Optoer


Posts : 207
Age : 28
Location : America. Fuck yeah.

Stats
TE Name: Optoer
Status: Butling

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PostSubject: Small bit of news   Fallout Project I_icon_minitimeMon Apr 05, 2010 10:53 am

Some changes:


We will be using the enclave and BoS armor from all the Fallout games.
Every Deathclaw type will be in the rp.
All the other creatures will be in it.
Deathclaws are hard to kill. They do not die in one hit.
No time travel
Vaults will be accesible
raiders are everywhere. Boston is basically raider capitol
Caneshock batons are allowed
Caneshock swords are allowed
Rubble not rubbish


Last edited by Optoer on Tue Apr 06, 2010 9:18 pm; edited 2 times in total
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Anonymous



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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeMon Apr 05, 2010 3:39 pm

I like this,sounds like loads of violence and fun will ensue.
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Optoer

Optoer


Posts : 207
Age : 28
Location : America. Fuck yeah.

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TE Name: Optoer
Status: Butling

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PostSubject: Fallout Roleplay   Fallout Project I_icon_minitimeTue Apr 06, 2010 9:22 pm

If you have any suggestions to make the rp better. Feel free to post them here.
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Sevhian
Totally a Member.
Sevhian


Posts : 226
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TE Name: Sevhian
Status: Godmoding

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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 09, 2010 11:48 am

I think we need a narrator, so that it doesn't descend into the chaos of Attn: TMS, in fact even that had more of a narrator.
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Guest
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Anonymous



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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 09, 2010 3:55 pm

I vote for Levi the baby to be narrator
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fluctuatingpersona
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fluctuatingpersona


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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeFri Apr 09, 2010 8:58 pm

I second that. I get the feeling Levi would rather do that, anyway XD
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Optoer

Optoer


Posts : 207
Age : 28
Location : America. Fuck yeah.

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TE Name: Optoer
Status: Butling

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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeSun Apr 18, 2010 12:28 pm

Ok then its final. The baby is now the narrator
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Anonymous



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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitimeSun Apr 18, 2010 8:34 pm

Yeah just need Levi to narrate it now lol
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PostSubject: Re: Fallout Project   Fallout Project I_icon_minitime

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